Rather than simply copying and pasting, there seems to be additional steps that must be done. The fastest way I've found is this:
- Open the BR2 item, an empty xx file, as well as any random item
- Open a new workspace
- Drag the BR2 item "All_root" and "Textures" into the workspace, but not the materials
- Go to the random item and drag the materials into the workspace
- Go to your empty xx file and add/replace.
- Click on the materials tab, select the material you just copied over, and set its "Texture Used" to be the corresponding texture that the original item uses (if you're not sure, go back to the BR2 tab and check).
- Adjust the diffuse, ambient, etc. properties to match that of the original item (you can customize it if you want, but this is to get the "original" copy).
- Go to the mesh tab and select one of the meshes in the list. It should appear in the renderer.
- In the table to the bottom, notice that the material is "Invalid". Highlight the row, then select the material you have just set up. Click Set
- Save as MIK trial
Now the item should appear properly in digital yuusha!
Well, at least you should be able to see it. The boundary box may be too big, so you will have to modify the mqo file using metasquoia or any software that can handle them.
Well, at least you should be able to see it. The boundary box may be too big, so you will have to modify the mqo file using metasquoia or any software that can handle them.
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