Similar to items, we can also map stages by name. Unfortunately, it seems like we can't specify the PP file this time, so it will be reading mo_00_00_07.pp. This means that if you have many maps, prepare to have a very large pp file. I personally have put together about 70 maps and the file is almost 1 GB (because some maps have too many things on it)
The file of interest is located in mo_00_00_05.pp called "mo00_00_00_08.lst"
When you look at it you'll see that it has indexes from 0 to 12 (it seems that the 12 is a mistake, because we can only choose 12 maps on digital yuusha, and none of the th... files exist).
All names can be customized so you don't have to use the defaults ms00_00_00, mh00_00_00, etc.
To change which map should be loaded, simply point to a different map name and re-pack the pp.
the second element contains the name of xx file that holds our map.
The third element is the xa file. Not sure what this is for, but it may contain things like wind behavior.
The fourth element is the xl file. It seems like some xl files crash and some don't. I don't know which ones will work or not, but it doesn't hurt to try. If there was a way to modify xl files that would be great.
All of the other elements can be re-mapped as well, but as it doesn't seem like you can customize them yourself, you will have to make do with what is given.
You can see that you can now keep all of your maps in one spot and simply re-pack the significantly smaller 05.pp file, AND you can keep dozens of different map sets for various purposes easily and efficiently (both space- and time-wise)
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