Less undoing, less mistakes

Just a small tip for those that don't know.

Whenever I mod clothes, I tend to include a custom "body" and "arms" mesh.
Rather than try to cover up any of the body parts, why not just delete the parts that won't be seen anyways? It definitely makes it easier, and as long as you give the illusion that your model is still proportional, it should be fine for most people.

This works, for the most part.
Except when you're developing your mod. When you're developing your clothes you will eventually want to replace your model's original body with your custom body mod. Except then you'll have to undo your changes by reverting to a previous back-up.

This means you'll constantly have to delete the failed experiments and then empty out your recycle bin cause they can accumulate quickly.

However, why not just make the original body invisible?
Essentially, create a new frame the way you would for your clothes and simply add your custom body mesh there. Go to the original body, click on the corresponding mesh, and set the first byte of its hex string to FF (01 works as well).

Now the original body will no longer be shown while your custom body will be there.
If you need to adjust the custom body simply delete the frame, add a new one, and repeat the process.

When you're satisfied with what you have, you can then make the final adjustments by replacing the original body with the custom meshes and deleting any extra stuff (to optimize filesize).

Less deleting, less chance of making mistakes.
Except you should always keep a back-up in case something goes wrong. Although since you're only doing clothing mods, all of your clothes can be quickly re-added.

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