

Clearly there's an issue here. After taking a look at other illusion maps and seeing how they did it, I seem to be getting closer to a solution
I looked at sexy beach zero's maps because they had a lot of trees and plants where the meshes were simply huge rectangles with a texture drawn over it to look like a tree.

But as you can see, there is no problem...

So why am I having problems? I made a map out of a single cage and the problem still arises:


But upon closer inspection, I noticed the hex strings for those tree meshes looked like this:
4C-64-00-00 00-00-00-00 80-00-00-00 00-00-00-00

The first byte deals with transparency, the second byte I'm still not sure, but notice the 80 on the 9th byte? I've never set anything for that particular value, so I thought I would try it out.
End result? It seems to be doing something:

So one solution is
1st byte = 4C
9th byte = 80
Maybe someone can clarify what they actually do.
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