Adding additional limb functionality

I came across this while testing what I can do with limb.lst and hitArea.lst. Previously I had already figured out how to add new hitAreas, but I wasn't sure whether I could actually do anything with it. But it seems like we actually can...

I have not looked into it much, but as a little test, I used Viara's tail. The goal was to see if I could move move and rotate the tail manually, and after a little playing around, I have managed to at least move the tail separately.



I added one extra line to each file:

In a_limb.lst, I added the line:

1 0 0 0 180 -180 180 0.5 0.5 0 0 a01_J_sipo_01 a01_J_sipo_06 aaaaaaaaaaaa a01_J_sipo_07

In a_hitArea.lst, I added the line:

a01_J_Kosi_010 1.3 a01_J_sipo_07 1.3

***Note: there are TABs between each argument, not spaces. Blogspot doesn't seem to let me type in tabs even with 'pre' tags

This resulted in the new hitarea from her lower hip area (kosi) to the end of the tail (sipo_07). Note the operation type (2nd argument in a_limb) is 0. This means you just move it around. It is the same as the first line, which allows you to move the entire body around centered at "hip", which is basically the entire body from I can see.

I still don't know what a_exp.lst does, but it should make it better...

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