1. Let you take those lst's, put them in an 05 folder, and create the 05.pp yourself
2. Include a copy of the 05 folder with all lst's required, build the lst's, then pass it through PPextractor to create the PP for you (you still have to move it to the data folder)
3. Do the same as #2, except move the PP file into the data folder for you (this will require me to go through your registry, so I probably won't do it)
If you have any better ideas let me know.
These five lst files will need to be modified depending on how thorough you want to be:
- mo00_00_00_00.lst - meshes
- mo00_00_00_06.lst - frames
- mo00_00_00_07.lst - materials (not sure what this is for though)
- mo00_00_00_10.lst - map lighting for clothed body
- mo00_00_00_11.lst - map lighting for torn/nude body
I am lazy so I don't bother with the lights and just let it load an existing character's lights.
I will be making the models so that they all use the same set of frame names, so the only thing that differs is the character code, which makes it really convenient for my script.
I will be setting the character codes because no one else has come forward with imported characters so I will claim it as my discovery and leave my marks all over it.
You can see them here
You can see them here
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