It may be possible to load different meshes for each button, for example wings. You could probably replace all of the sperm with "normal" stuff, although they check specific xx files, so it's still limited.
PP: mo_00_00_05.pp
LST: mo00_00_00_06.lst
# of arguments: 69
The arguments are tab-separated on a single line. I simply replaced tab characters with new-line characters. For the mesh frames, you can pretty much figure out which button they correspond to by checking their meshes.
6
null_hadaka - frame to show for nude body
null_nuge - frame to use for torn clothing
null_kami01 -
null_kami02 -
bukiL -
bukiR -
Rotate_L -
Rotate_R -
null_sisen01 -
null_sisen02 -
null_sisen03 -
null_sisen04 -
null_sisen05 -
null_sisen06 -
null_sisen07 -
null_sisen08 -
null_sisen09 -
Null_kao -
null_sisen -
null_kosi01 -
null_kosi02 -
null_kosi03 -
null_kosi04 -
null_kosi05 -
null_kosi06 -
null_kosi07 -
km_siruM - nude, breast
km_siruM_nuge - torn, breast
km_siru - nude, crotch #2
km_siru_nuge - torn, crotch #2
km_naka - nude, crotch#1
km_naka_nuge - torn, crotch #1
km_ti - nude, blood
km_ti_nuge - torn, blood
km_O_kutisiru -
km_kutinaka -
km_O_sitasiru -
km_kao_siru -
km_O_namida -
km_O_me_ref_03L -
km_O_me_ref_03R -
km_O_Smoza_02 -
km_O_karada_02 -
km_O_Smoza_02_n -
km_O_karada_02_n -
el_dan_01
st_dan_01
ky_dan_01
ms_dan_01
km_dan_01
st_dan_01
0
0
0
0
a01_J_Spin_010 -
a01_J_Neck_01 -
a01_J_Hip_010 - required to load the model
N_mahou -
a01_J_Kokan_02 - required to load the model
N_mahou_kubi - magic circle around neck (main game)
N_mahou_udeL - magic circle around left wrist (main game)
N_mahou_udeR - magic circle right wrist (main game)
N_mahou_asiL - magic circle left foot/ankle (main game)
N_mahou_asiR - magic circle right foot/ankle (main game)
a01_J_Neck_03 -
A01_at_mune -
a01_J_Kokan_010 -
It is confirmed that the 2nd and 3rd arguments deal with torn/nude buttons.
A similar pattern should be observed for the other frames as well.
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