I don't know the terms, so I will just use the term "mesh" to describe a group of "objects", where an object consists of a set of vertices and faces, since from the SB3U interface I can see that a single mesh can contain multiple objects. Well, I will update the terminology when I figure it out.
It is located near the top of the window when you click on the mesh tab.
There are 16 bytes in this string as well
First byte: Deals with the "visibility" of the object. This appears to be what the buttons (highlights, tears, extra, etc.) toggle. If it is set to 00, then it will be shown by default. If it is set to 01, it will be hidden by default.
By clicking on the button, you toggle the visibility, so if it is hidden, you can show it.
No comments:
Post a Comment