How digital yuusha handles maps

So recently I've been looking through the pp files seeing what other interesting things there might be that I can quickly edit and apply, and found where maps are handled.

Like most objects, Yuusha handles their map using an lst file as well. It's located in mo_00_00_05.pp in file mo00_00_08.lst

When you open the file in a text editor you'll find that there are 13 indices each loading different maps as well as any files associated with the map

  • xl files - these handle the lights
  • xa files - animations from that I understand
  • ptcl - not sure
  • srs - not sure
You can see that the map names match up with their indices: 0 is ms00_00_00.xx, the grassland map.1 is mh00_00_00.xx, 2 is... etc

You will also notice that there is an index 12 with a map name th00_00_00.xx. I'm not too sure what this is, and have not seen a th map, so it might just be a mistake.

However, that's it. There's nothing else. This particular file doesn't specify which PP to look in, so it is possible that Illusion hardcoded the client to read from mo_00_00_07.pp

But I have not looked at all of the files yet so they might have specified which pp contains the maps. If so, a wizard ready package to quickly update such an lst file would be quite useful.

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