Strange mesh textures

This applies to some maps from CharaColle, and a number of maps/items from Schoolmate 2/Digimate.
The issue is that in Yuusha, the meshes aren't showing up properly, even though they look fine in SB3U renderer. However, there is a solution to this!

Open up SB3U and take a look at one of the items that aren't coming up properly. Click on the mesh tab and select one of the meshes. Look at the hex code; it's a fairly meaningless string to you, but for instance let us suppose we took the guitar from digimate (qa_00_00_21.pp > di00_00_00.xx)

This is the hexcode for the di_O_00_guiter_hontai mesh:

00-01-00-00 00-00-00-00 00-02-00-00 01-00-00-00

It looks all wrong in the client. Now let us look at the hexcode for the Yuusha dragon (37.pp > item_00_61.xx)

00-02-00-00 09-00-00-00 00-06-00-00 00-00-00-00

There's no 1 in the first byte for the fourth value. So I figured I should try to set the 1 to 0 as well for the guitar, so my final hexcode is

00-01-00-00 00-00-00-00 00-02-00-00 00-00-00-00

Amazingly, it showed up fine on the client.
So that's one solution that works for meshes that don't seem to appear correctly.

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