Summary of lst findings

So it appears that I'm nearing the end of my lst file modding journey. At least, until someone with more technical expertise figures out most of the roadblocks that are in the way (ie: plst files, kys files). Here is a summary of the things I've been able to do with lst files

  1. Load different items with various filenames from various PP files based on lst mapping
  2. Load different maps with various filenames in the same PP file based on lst mapping.
  3. Load characters in different slots in mo_00_00_00.pp using lst mapping.
  4. Load different monsters in different slots, with unique names, based on lst mapping.
  5. Customize hit area (the region where you click to move the body part around) by modifying the hitarea lst file
Now to focus more on textures and meshes!

No comments:

Post a Comment