Systematic method to clothes modding - part 2

This is the second part to my fairly simple method to modding clothes. Part 1 can be found here. The goal of this guide is to allow you to have something to show after, possibly, a couple hours of work. Successfully accomplishing something may provide you with further insight and more motivation to actually do it, and so we go through the basics that will just get your stuff working.

5. Setting up the frames

We will create extra frames in order to separate the clothes from the body (at least, from a logical perspective). Create a new workspace and drag the frame containing the body mesh into it. Specify the target frame that your new frame will be located (preferably under the same frame that contains the body frame), and then select "ADD" for the replacement method. Now expand the hierarchy and change the target mesh name to something of your choice and click Add/Replace. This will create a new frame with a customized mesh name.

If all is successful, you should be able to click on the mesh in the new frame and see your model's body.

6. Replacing meshes

Now that you have a second copy of your character's body, we can use it for the clothes.

At this point, you should now have some meshes that have been placed over the model's body in metasequoia. Importing the meshes is pretty simple: drag the mqo file into SB3U and it should automatically open a workspace with the mesh.

1. Specify the target mesh to be replaced (that is, the new body that you just duplicated).
2. Select NO for merging meshes (you don't need the rest of the meshes since your frame will just be this one  piece of clothing.
3. Copy normals, select COPY HEAR
4. Copy bones, select COPY NEAR
5. Click Add/Replace.

Now click on the mesh again and you should see something that sort of looks like your clothing. It just doesn't have the textures yet, which you will set up.

7. Setting up the materials

You select which material that a mesh would use, and you associate textures with each material.
Take the textures and drag and drop into SB3U. They will be located in the "Image" tab. Select the "Textures tab in the editor for your xx file and then add those textures files.

Then click on the materials tab. Select any material and copy->New. Rename it to something recognizable and then set the textures used to the correct texture file. Click Apply, and now your materials are set up.

Now go back to your clothing mesh in the object tree or meshes tab and click on it. In the bottom right there is a table for the meshes and which material they use. They should be either (Invalid) or the wrong material. Click on each mesh, pick the material you want from the dropdown list, then click Set.

You should see in the renderer that the clothing color is correct.

8. Finishing up

Well that's pretty much it. Just save your PP file and see if it works in-game.

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