All maps from Battle Raper 2 have been imported. Some of them look weird...but that's because the textures look weird. I tried to do this before by just copying and pasting files from one xx to another, but it didn't work because the xx format was not recognized. Fortunately alamar had made it possible to at least view and extract what was in the xx file, so I could just re-import them.
Digital yuusha modding archives. Some AG3 clothes editor talk, but nothing about AG3 in general.
Showing posts with label Digital Yuusha Maps. Show all posts
Showing posts with label Digital Yuusha Maps. Show all posts
Importing maps
This is a general guide for importing maps. Previously I had written a guide on how to import maps from other illusion games that are supported by SB3U, and it was relatively simple because everything has already been set up for you. However, that's not the case if you're building a map from scratch.
Maps can be items too
Why not? What difference is there between a map and an item? They're both a bunch of meshes, materials, and textures. Sure, you can specify more things to load with your map (xl, xa, ptcl, srs, halo), but other than that, there's no real difference.
Transparency issues: resolved?
This issue arose when I was trying to bring import objects with transparent textures. The objects would either block any other objects behind it, or it might appear behind the object even though the object is clearly behind.

Clearly there's an issue here. After taking a look at other illusion maps and seeing how they did it, I seem to be getting closer to a solution

Clearly there's an issue here. After taking a look at other illusion maps and seeing how they did it, I seem to be getting closer to a solution
Map set - Artificial Girl 3 Hannori + Botuplay
Map sets from Artifical Girl 3 and Botuplay!
Prepared for easy modding.
Prepared for easy modding.
Removing that blob of light
In a brief joint effort with enimaroah from hongfire, we looked into why the blob of light appears on your custom maps. And in the end, a solution to remove that light was found.
Strange mesh textures
This applies to some maps from CharaColle, and a number of maps/items from Schoolmate 2/Digimate.
The issue is that in Yuusha, the meshes aren't showing up properly, even though they look fine in SB3U renderer. However, there is a solution to this!
The issue is that in Yuusha, the meshes aren't showing up properly, even though they look fine in SB3U renderer. However, there is a solution to this!
Light sources
Although we don't seem to be able to edit XL files, we can still replace them. XL files are mapped in mo00_00_00_08.lst in 05.pp, so you can simply place the appropriate XL file that came with the map into your maps pp (default 07.pp), rename it if necessary, and then modify the lst file to load up that particular light file when you're loading the map. You can also mix and match existing XL files if the default provided does not suit you.
Map definition list
Similar to items, we can also map stages by name. Unfortunately, it seems like we can't specify the PP file this time, so it will be reading mo_00_00_07.pp. This means that if you have many maps, prepare to have a very large pp file. I personally have put together about 70 maps and the file is almost 1 GB (because some maps have too many things on it)
How digital yuusha handles maps
So recently I've been looking through the pp files seeing what other interesting things there might be that I can quickly edit and apply, and found where maps are handled.
Import maps from other Illusion games
If you are interested in working with more maps, but do not have the technical expertise to create your own, then you may consider using maps from other illusion games.
This process describes one method to import other maps.
This process describes one method to import other maps.
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